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Arnath
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Viewing 1 - 9 out of 17 Blogs.


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My Top Xbox 360 Games
Posted On 10/05/2007 14:53:36
This is really just a list for myself, of games that I'll be getting
once I get an Xbox 360. You could also call it a list of the top 10
games I, personally, would recommend, but only because they look
good. I'll probably eventually post reviews of the games once I've
played them. I used to have a 360, but I sold it because I needed the
money, but I regret doing so. I miss the darn console, lol.

Retail Games
1. DDR Universe (Gotta love DDR)
2. DDR Universe 2 (Release Date: November 13, 2007)
3. Beautiful Katamari (Release Date: October 15, 2007)
4. Devil May Cry 4 (Release Date: January 31, 2008)
5. BulletWitch (Looks like simple fun and easy achievements)
6. Halo 3 (Very popular)
7. Bioshock (Got great reviews)
8. Assassin's Creed (Release Date: November 13, 2007)
9. Eternal Sonata (This'll be the first RPG for the 360 I play)
10. Viva PiƱata (Played the demo, it's pretty fun)

Live Arcade Games
1. Boom Boom Rocket (Like DDR; Played the demo, it's pretty fun)
2. Alien Hominid HD (Classic Newgrounds game; Played the demo, it's pretty fun)
3. Sonic The Hedgehog (Classic)
4. Sonic The Hedgehog 2 (Classic)
5. TMNT 1989 Arcade (Classic; Played the demo, it's pretty fun)
6. Streets of Rage 2 (Classic)
7. Dig Dug (Classic)
8. Castlevania: SOTN (Looks good)
9. Geometry Wars Evolved (Played the demo, it's pretty fun)
10. Paperboy (Classic)

It's difficult...
Posted On 02/06/2007 12:15:05
It's difficult to be an active user in the Gamerbio community when currently there are so many problems. I mean, all I can do is have faith that the admins will get around to fixing everything up, but until then, I'm afraid that any effort I put into being an active member will be in vain :( I'm kind of just venting, I guess...It's sad to such a good site in such disrepair.

I'm sickly :(
Posted On 10/19/2006 18:46:37
Yeah, I have a horrible cold/flu thing...so, I won't be as active as I usually am for the next couple of days, sorry everyone *sneeze, sniffle*

Trial WoW (updated)
Posted On 10/14/2006 23:07:15
Okay, so, I decided to do the 10-day free trial of WoW...it's kind of cool, I guess, but it's not too unlike every other MMORPG i've played. I died once, and I fell in love with the Spirit Healer, lol.

#FFFFFF
Posted On 10/09/2006 14:59:45
I'm hungry and bored, so, I'm gonna go out and get something to eat, probably at McDonald's, then I'll head over to a thrift store to buy stuff for a cosplay. Later ya'll.

What I want to be when I grow up...
Posted On 10/04/2006 11:22:21
I want to be an Oneironeuroreprotechnochronologist.
I couldn't really find a word for it, so, I had to sort of make one. If you can create a better word for it, let me know. Let's break it down.

Oneirology, is the scientific study of dreams.

Neurology, is the scientific study of the nervous system. In this case, technologically interpretting the electrical signals within the brain. That's where the "techno" part comes in.

Reprography is the reproduction of graphics through mechanical or electrical means. In this case, it would be the reproduction of the graphics our mind sees, by interpretting the afformentioned electrical signals within our brain, and outputting them as visual output.

Chronology is the scientific study of locating and recording events in time. This would be implemented after the initial breakthrough of recording dreams, in order to browse through the sub-consious and record dreams that have occurred in the past.

Q: What's after 4 *'s?
Posted On 09/22/2006 04:06:55
What happens after 4 ★'s? I've honestly never gotten this far before, lol. (This blog is subject to inevitable personal deletion).

As a Roleplayer:
Posted On 09/21/2006 18:45:05
As a Role-Player:

I don't remember exactly when I began role-playing (henceforth to occasionally be known as RP, RPed or RPing), but I would imagine it was sometime around the age of 10. I recall going into Pokemon chatrooms and seeing people type things like "Now! *Throws pokeball* Go, Pikachu!" I immediately saw the pattern of actions within symbols like double-colons, asterisks, and hyphens, integrating it into my written expressions.


From there, I role-played in numerously assorted chat rooms and forums with themes that could be role-played, along with the other people who joined me within them. After some time, I downloaded AOL Instant Messanger (AIM), a program which allowed me to communicate with people instantly through personal windows and chatrooms. With some searching, I found people that role-played within the Gaming chatroom, and began a long term hobby.


When people role-played, sometimes it involved combat. So, the first style of RP fighting that I learned was called "HIT." This method of role-playing involved typing brief actions within symbols. When a player would attack, the other player would have a chance to block, dodge, or otherwise do something in reaction to the corresponding action. However, if the player who commenced the initial action immediately types a response indicating the connection of the initial action, the initial action connects, or occurs. For example:


A Player 1 (3:15:23 AM): ::throws knife at him::
A Player 1 (3:15:27 AM): ::hit::


But as said before, the other player gets, in this circumstance, that 3 second gap to respond. For example:


A Player 1 (3:15:23 AM): ::throws knife at him::
B Player 2 (3:15:26 AM): ::dodge::


So, as you can see, this form of role-playing was subject to speed.


The second style of RP fighting that I learned was called, "FF." This was named after the popular role-playing game, Final Fantasy, which involved turn-based battles. Just as before, players would type their actions within symbols, however, now there was no response indicating the connection of the initial action. Instead, this relyed on the opponent, who had the ability to choose the next event and/or action that occured in reaction to the initial action. This style outclassed its predecessor. In order to provide more depth and dimension, the length of the actions were usually increased, and spelling and grammar were improved. For example:

A Player 1: ::Throws the knife at him, aiming for his midsection, hoping it will hit.::
B Player 2: ::Is hit by the knife as it strikes him in the ab:: (or) ::Dodges by skillfully rolling to the side with nimbleness::


The downside to this style, is that it could be seriously unfair. If a player decides to continuously provide the next sequence of events in their favor, there is no balance or integrity to the fighting. Often if a player did so, the player at loss would either not role-play with them anymore, or chose to prevent the "God-Moding," by informing the player of their unfairness and hoping they'll discontinue, or simply continuing to role-play as if the offending action hadn't occured. So, as you can see, this form of role-playing revolved around fair-mindedness, logic, reason, and occasional manipulation.


The third style of RP fighting that I learned was called, "SIM." This was a capitalized appreviation for simulation role-playing. It is the exact same thing as "FF," except there are two difference. The first difference is that all spelling and grammar must be near perfect. The second difference is that all actions must be a minimum of 100 words. This forced players into being imaginative, descriptive, adaptive, literate and responsive. For example:


::As the brightly shining orb of light which burned furiously within the sky shined down upon the insignifant earth on which he stood, a beam of its light struck the dagger which he held tightly in his closed and sweaty palm, glimmering off of the metallic edge in incandescent ferocity. He anxiously awaited the moment at which he could attack, searching his body for an available opening at which to throw the knife in hopes to connect. Suddenly, the moment came to him, and he threw the dagger with amazing swiftness as it quickly darted towards his lightly armored neck.::


The downside to this style, was that it was time consuming. Patience and a bit of effort were required.


The fourth style of RP fighting that I learned was called, "Dice." This involved using the "//roll-dice X-sides Y" command in Aol Instant Messanger chatrooms. A player would roleplay in any form (besides DBZ). The only difference is that damage calculation was left to chance. Upon winning battles, a player would increase the number of sides on a dice or the number of dice that they could use. There was an entire system based on this, which I'm not sure of all the rules to, since I wasn't very big on it. Some people could say it was one of the most fair types of role-playing, since it was all based on chance.


The fifth style of RP fighting that I learned was called, "Narrative." Players would not type their actions within symbols, but rather they would type in the form of a story. Actions could be brief and simple, but were usually encouraged to be lengthy and descriptive. This form also forced players into being imaginative, descriptive, adaptive, literate and responsive. For example:


A Player 1: Jacob held the dagger tightly in his palm. "You'll pay for that." Suddenly, the moment came to him, and he threw the dagger with swiftness as it quickly darted towards his lightly armored neck.

A Player 2: "I don't think so," Roxiel replied, as he saw the dagger coming towards him. "Kyah!" he screamed, quickly throwing his arms up as the metal bracers he wore precisely deflected the knife.


This is probably the best and easiest style of role-playing to use if you would one day want to turn the saved product into a story, since it is already in the desired format.


The sixth and last style of RP fighting that I learned was called, "DBZ." This was a capitalized abbreviation for Dragon Ball Z, a popular Japanese manga/anime in which characters would use physical as well as energy attacks. It was a turn-based style, where each player would begin the battle with a set number of usable dodges and special abilities. When the dodges and special abilities were used up during battle, the player could not in any circumstance use them again, or it was considered cheating.


Each player had stat points, and could gain points by submitting saved role-plays, a maximum of 2 per week, to the forum. The master of the game, respectfully, would rate the role-play and hand out points to those involved based on the quality of the role-play. Points could be distributed amongst a players stats however they saw fit. There were a lot of rules, which I'm not going get into because of the length and complexity, and there was a lot of math involved. If you are really interested, go here.

Gamerbio Too Much?
Posted On 09/21/2006 16:42:53
So, yeah, my mother woke me up at 5:00pm EST for dinner today...and I was so tired and delirious, I actually yelled up, "I'll embed it into my page later." I actually believed, that I could somehow embed my dinner, using html, into my Gamerbio profile. XD



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